Sharks and Seals
Sharks and Seals is a tag based game where athleticism, strategy, speed, agility, and a little bit of luck are needed to win. This is a game that can be played with the entire class; the larger the number of players, the more fun and challenging it will be. Sharks & Seals is a great way to have your students be outside, have a fun time, exercise, and be engaged the entire time!
Sharks and Seals
Rules
-The playing field is also known as the "Ocean". The ocean will be outlined with cones. On opposite ends of the ocean, there will be
safe areas for the Seals, also known as "Islands".
- There are two different roles in this game, the "Sharks" are players that are not wearing flags. The "Seals" are the players wearing
the flags.
- Before the game begins, 2 or 3 players will be designated to start off as Sharks. The Shark's goal for the game, is to pull off the
Seals flags. The Seal's goal for the game is to be the last Seal in the ocean not eaten by the Sharks.
- At the beginning of the game, all the Seals will be lined up on one of the islands, all the Seals will be on the same island.
- The Sharks will start the game and each round in the middle of the ocean. The Sharks are allowed to start behind the middle of the
ocean if they want.
- When the whistle blows, the Seals must leave their island and make it safely across the ocean to the opposite island. Once they
make it over to the other island, they are safe until the new round begins.
- When the whistle blows to begin the round, you are no longer safe on the island you started on. The Sharks are allowed to
come onto that island and attempt to pull off your flags.
- A Shark is able to eat a Seal by pulling off their flags while they are swimming in the ocean. Once a Shark pulls off the flags of the
Seal, the Seal then becomes a Shark. But first, the Seal that just got their flags pulled off, must put their flags into the pile of flags
located in the outside-middle area of the ocean. Once their flags are in the pile, they then may begin pulling off the flags of other
Seals.
- If you are a Shark, and you pull off a Seal's flags, you are not allowed to throw the flags back at them. You have to hand it back to
them or just let the flags drop to the floor. Do not throw the flags on the floor and make the other player have to travel far to pick up
their flags.
- If you get your flags pulled off, you are not allowed to put them back on and continue playing. If you do this, you will not play the
game.
- At no time during the game is a player allowed to be on the ground; this includes rolling around on the floor, sliding, crawling, or
diving.
- A player is not allowed to trip another player. - If a Shark accidently trips a Seal while they are chasing them, the teacher will see
and will give a free pass to the Seal for that round.
- A player is not allowed to jump over another player.
- This is not a tackling game, you must only pull off the flags and that's it.
- A Seal is not allowed to hold onto their flags while a Shark attempts to pull them off, and they are not allowed to flag-guard
(When you use your hands to push or swipe away another players hands who is trying to pull off your flags).
- A Shark is not allowed to pull or grab onto a Seal's shirt or any other part of clothing to assist them in pulling off the Seal's flags.
- If you accidentally fall down, immediately stand back up and continue to play the game. The Sharks are allowed to pull off your flags
when you are on the ground. If you are on the ground and start to roll, or crawl away, you are automatically out and become a
Shark.
- If two Seals run into one another, or trip one another, they must get back up and continue to play. A Shark is allowed to pull off their
flags if they are on the ground.
- If your flags fall off by themselves while you are in the ocean, you become a Shark. If your flags fall off by themselves before the
round starts and you are on an island, you are allowed to put them back on and continue to play the game as a Seal.
- You are not allowed to cheat by tying your flags in a knot, or sliding the flags through your belt straps. This is very dangerous and if
you do this, you will not be allowed to play any flag-game for the rest of the year.
- You need to make sure your flags are accessible to the Sharks. Make sure your flags are over your shirt, sweater, or jackets. Make
sure your flags are not tucked into your shorts or pants. You are not allowed to tie your jacket or sweater around your waist and put
your flags over them, you must take off your jacket or sweater.
- If you are a Seal, you are not allowed to pull off another Seal's flags. If you do, you will not play the game.
- If you run outside of the cones, you are automatically out. You will become a Shark, put your flags in the pile and continue to play.
- You must look where you are running. There are players running in every direction and it is very important you look where you are
running. Do not run while you are looking backwards.
- Some players will be faster than others, if you tease another player either with your words or your body language, you will not play.
- The last Seal not to be eaten by the Sharks is the winner.
safe areas for the Seals, also known as "Islands".
- There are two different roles in this game, the "Sharks" are players that are not wearing flags. The "Seals" are the players wearing
the flags.
- Before the game begins, 2 or 3 players will be designated to start off as Sharks. The Shark's goal for the game, is to pull off the
Seals flags. The Seal's goal for the game is to be the last Seal in the ocean not eaten by the Sharks.
- At the beginning of the game, all the Seals will be lined up on one of the islands, all the Seals will be on the same island.
- The Sharks will start the game and each round in the middle of the ocean. The Sharks are allowed to start behind the middle of the
ocean if they want.
- When the whistle blows, the Seals must leave their island and make it safely across the ocean to the opposite island. Once they
make it over to the other island, they are safe until the new round begins.
- When the whistle blows to begin the round, you are no longer safe on the island you started on. The Sharks are allowed to
come onto that island and attempt to pull off your flags.
- A Shark is able to eat a Seal by pulling off their flags while they are swimming in the ocean. Once a Shark pulls off the flags of the
Seal, the Seal then becomes a Shark. But first, the Seal that just got their flags pulled off, must put their flags into the pile of flags
located in the outside-middle area of the ocean. Once their flags are in the pile, they then may begin pulling off the flags of other
Seals.
- If you are a Shark, and you pull off a Seal's flags, you are not allowed to throw the flags back at them. You have to hand it back to
them or just let the flags drop to the floor. Do not throw the flags on the floor and make the other player have to travel far to pick up
their flags.
- If you get your flags pulled off, you are not allowed to put them back on and continue playing. If you do this, you will not play the
game.
- At no time during the game is a player allowed to be on the ground; this includes rolling around on the floor, sliding, crawling, or
diving.
- A player is not allowed to trip another player. - If a Shark accidently trips a Seal while they are chasing them, the teacher will see
and will give a free pass to the Seal for that round.
- A player is not allowed to jump over another player.
- This is not a tackling game, you must only pull off the flags and that's it.
- A Seal is not allowed to hold onto their flags while a Shark attempts to pull them off, and they are not allowed to flag-guard
(When you use your hands to push or swipe away another players hands who is trying to pull off your flags).
- A Shark is not allowed to pull or grab onto a Seal's shirt or any other part of clothing to assist them in pulling off the Seal's flags.
- If you accidentally fall down, immediately stand back up and continue to play the game. The Sharks are allowed to pull off your flags
when you are on the ground. If you are on the ground and start to roll, or crawl away, you are automatically out and become a
Shark.
- If two Seals run into one another, or trip one another, they must get back up and continue to play. A Shark is allowed to pull off their
flags if they are on the ground.
- If your flags fall off by themselves while you are in the ocean, you become a Shark. If your flags fall off by themselves before the
round starts and you are on an island, you are allowed to put them back on and continue to play the game as a Seal.
- You are not allowed to cheat by tying your flags in a knot, or sliding the flags through your belt straps. This is very dangerous and if
you do this, you will not be allowed to play any flag-game for the rest of the year.
- You need to make sure your flags are accessible to the Sharks. Make sure your flags are over your shirt, sweater, or jackets. Make
sure your flags are not tucked into your shorts or pants. You are not allowed to tie your jacket or sweater around your waist and put
your flags over them, you must take off your jacket or sweater.
- If you are a Seal, you are not allowed to pull off another Seal's flags. If you do, you will not play the game.
- If you run outside of the cones, you are automatically out. You will become a Shark, put your flags in the pile and continue to play.
- You must look where you are running. There are players running in every direction and it is very important you look where you are
running. Do not run while you are looking backwards.
- Some players will be faster than others, if you tease another player either with your words or your body language, you will not play.
- The last Seal not to be eaten by the Sharks is the winner.